Career
Senior Generalist Technical Animator
Technical Animation / Quebec / Full -time- Location: Quebec
- team: Technical Animation
- position: Full -time
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Senior Generalist Technical Animator
Larian is seeking a Generalist Tech-Animator that is skilled in Python development, rigging and authoring blend trees for gameplay animation systems. This position is best suited for those tech animators that are looking for an ever changing challenge and that are comfortable working in different areas of a game. Given that you will work with a multitude of people and roles, good communication skills are a must as well as a good understanding of animation pipelines and gameplay constraints.
Responsibilities
Efficiently move between multiple areas in the animation pipeline
Support, communicate and work with multiple development teams, like Animation, Art, Cinematics, etc
Work on all aspects of tool scripting using Python, rigging and animation blend tree implementation
Develop and prototype new animation gameplay and cinematic systems or customize/update existing ones according to the changes and evolution of the game
Integrate a variety of assets into the game and validate these are working properly
Support animators with the integration of their animations and verify they respect conventions and metrics of the different gameplay systems
Work closely with programmers to write custom tools and pipeline workflows for either the Animation or Cinematics department
Rig and skin a variety of characters, creatures, heads, armors, etc and ensure their correct functionality
Debug and resolve bugs assigned to you in a timely manner while making sure you meet the production deadlines
Support the Lead of the department in any ad hoc tasks and duties
Carry out all other related tasks
Work within an international team on a daily basis, spread between multiple studios across the world
Requirements
A minimum of 7 years relevant experience
Highly skilled scripting in Python and similar languages
Proficient in developing new animation gameplay systems in any node-base system like Unreal or Unity
Skilled in rigging and skinning in Maya (or any other DCC package), facial rigging skills is highly desired
Good knowledge of the principles of animation and how to apply them in order to get appealing animation
Good knowledge of motion capture
Team oriented and has a strong desire for collaborative participation in a team-based pipeline across different geographic locations
Able to take direction and feedback positively, adapt to change and thrive under the pressure of tight deadlines
Enthusiastic, methodical and organised approach to work with high quality standards
Sense of initiative, originality and resourcefulness in problem solving
Nice to Haves
Knowledge in C#, C++ a strong plus
Knowledge in Motion Builder is a plus, especially working with the Story tool (or equivalent)
What We Offer
An international team of over 400 employees spread across 6 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with likeminded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.